Radant's Staff Application

By, allow, posted 10 months ago

10 months ago - edited

# d5YFjjBmEiFMjoXj

When did you join SCP: Cold War?:

I joined on its launch date, February 14th. I've played every night since.

Discord Name:

"allowsleep."

Steam Name:

allow

Steam ID:

STEAM_0:1:106029286

76561198172324301

Highest In-Game Rank:

Cold War: Special Agent

Parallax: Area Manager & MTF

When do you usually get on? (EST):

Around 7-9 PM EST.

Did a staff member recommend for you to apply? (If yes, who?):

No.

Tell us about yourself (150 words min.):

Hello! I am allowsleep, better known as Radant or 'Radiant' (lol) in-game. I am from the UK!

I've been around this community since Parallax in 2020, and have been playing Garry's Mod since 2015. I was a part of Parallax for around a year before it unfortunately shutdown. I rejoined the community towards the end of the first iteration of Cold War, and was around briefly for the various spin-offs of the server formula. I played the Zenith Project for a few months, but unfortunately left due to work getting quite busy.

Parallax was the first time I really got involved with SCP and SCP Roleplay, but I've grown to love it since for its unpredictable nature and for the passion that comes from the team behind events and lore/world building that happen in servers like this.

I work full-time as a game designer & producer and have been programming professionally in Lua and Luau for 5 years, with previous positions focused on team and project management. I dedicate almost all of my spare time to gaming and computer hardware, and have recently taken up airsofting as a hobby (recommend it for anyone who wants to get into it!).

I hope to involve myself more in the server and gain a further interest and understanding of the SCP community. I have a keen interest in storytelling and building immersive environments for people to explore and interact with.

What could you do to help the community and/or the server?:

I want to leverage my past experience in game server moderation both in and out of Garry's Mod to help SCP: Cold War maintain an enjoyable experience for both new and returning players. I hope that in future I'll be given the opportunities to assist in RP moderation and in-game events. I'd love to, in the future, build events and develop storylines that keep players guessing and excited for what faces them. In the meantime, I want to help SCP: Cold War grow by dealing with in-game situations, filtering out users who aren't particularly here to enjoy the server as the rest of us are, and help new players gain a better understanding of the server, its mechanics and lore.

Do you have any administration experience from other servers?:

Yes. I hold around 3-4 years of experience in both voluntary and professional in-game moderation and staff team management.

In my current full-time position, I worked for 3 years to manage a staff and development team of over 50 people combined. Since then, I have appointed someone to take over these responsibilities, but still make key decisions and offer assistance in various areas of staff and community management.

In my beginning years of playing Garry's Mod, I've helped various game servers as a volunteer staff member, and in a few, have managed these staff teams as well. I'm keen to adapt to this server's operations to be as helpful as possible.

Were you staff on SCP: Cold War (2023)?:

No.

Are you over the age of 15?:

Yes. I am 20.

Are you familiar with the MOTD?:

Yes. I have skimmed it in full and read it almost in full.

While in-game, I tend to have a split tab open of the MOTD and the handbook of whatever department I'm playing as so I can quickly consult these resources if I run into something I'm unfamiliar with.

What would you do if you saw a lone Security or Researcher on the surface?:

If it's very clearly not RP hours and/or the server is quite low pop, I'm likely to leave it be or strike up a conversation with the user to see what they're up to.

If we're in RP hours or the server is reaching high pop, I would consult the MOTD and any other resources I have to determine what to do.

According to the MOTD and Security Handbook, it's ill-advised and in some cases against the rules or articles of conduct to be on the surface alone. I might watch the player to see if they're doing something in RP and consult any other online staff or management members to check if I should intervene. If it's painfully obvious that the person is doing this for no particular reason, I'd ask them to return to the facility and resume RP normally. It's highly likely there's nothing interesting for them out there, and they're going to be missing out on something in the site.

Explain what you would do in the event of each SCP killing a player:

I'm unsure of the procedures in SCP: Cold War for pulling players aside as a staff member to settle rule-breaking disputes. In the case that 'I would intervene', assume that I am trained and/or consulting a resource to take the best course of action.

035:

035, upon gaining a host fairly through an automatic roll, is allowed to kill anyone it sees (as far as I can see in the MOTD). In the case of any foul play, I would intervene.

049:

049 is allowed to 'cure' (and therefore kill) players who have the pestilence, or act in self-defence. In the event that a death was not the result of either of these things, I would intervene.

106:

106 can kill all players around it unless being lured by the femur breaker, in which case it can kill anyone standing in its way, so long as it is following the easiest-available path back to its CC. In the event that a death was not the result of either of these things, I would intervene.

If a death in the pocket dimension was the result of more than 3 players being in the PD, I would intervene.

131:

If 131 manages to kill someone, I would intervene. It has no reason to do so, and as far as I know no power to do so.

173:

173 can kill all players so long as it is able to in-game via its SWEP system. If the death was the result of the player releasing an SCP just to kill them, I would intervene.

294:

It is impossible for 294 to kill someone. It is, as far as I know, unable to be played as.

If a player's death is the result of someone consuming an item disposed by 294, I would not intervene per the MOTD's guidelines that these death are permakills and are unlikely to be voided. I might PK the player who died if asked to do so / if I have the power to.

343:

343 is bound by the rules to not kill players or encourage violence. In the case that a death was the result of either of these things, I would intervene.

999:

999 is, as far as I know, incapable of damaging players. If 999 manages to do this and kills somebody, I would intervene.

1036:

I have unfortunately not had the pleasure of seeing or interacting with SCP-1036.

According to the MOTD, 1036 can possess players and influence (but not force) their actions. If a death is the result of a forced or misunderstood action, I would consult a fellow member of staff and intervene on their recommendation.

1048:

1048 can attack lone players with an equipped sharp object using a /me. In the case that a death was not the result of this, I would intervene.

1048-A:

1048-A can scream and attack players when threatened or attacked, with exceptions to 2292 and 2300. In the case that a death was not the result of a threat or attack from a valid player, I would intervene.

1370:

1370 can attack all players it believes to be sapient (in this case, I believe that word is being used to describe a human?). In the case that a death is the event of 1370 not /meing its fists, or a death is the result of foul play or a rule break, I would intervene.

2006:

2006 should only attack people if its form is capable and likely to do so. In the case that 2006 is delibarately attacking and killing people, I would intervene.

2292:

2292 is allowed to kill players if insulted by that player (during a 'mini-enrage') or during a 5 minute enrage if attacked. If a death is not the result of either of these things, I would intervene.

2300:

2300 can attack people by making artwork that hurts people in the event that their artwork is destroyed, unfinished artwork is confiscated, or they are attacked. If a death-by-artwork (lol) is not the event of either of these things, I would intervene.

2337:

As far as I am aware, and after consulting the MOTD, I am not aware of any ways that 2337 can cause direct harm or kill people. If 2337 happens to kill somebody, I would intervene.

Explain how to use a /me and the roll system:

/mes are used to annotate actions that your player can't visually perform. In most cases, we use them to interact with items in-game, express emotion or intent, or to work through more thorough procedures carefully.

For instance - as a Security member, I might have to tackle someone to restrain them. I have a bind set up that looks like this:

/me tackles the entity in front of them, forcing them to the ground. [/roll to resist]

I find it important to clearly state in your /me whenever someone has an opportunity to roll to resist. New players are likely to forget or not know, and some returning players might forget.

The roll system in place on SCP: Cold War is a common way to settle encounters between two players. To bank off of the previous example - if a player wanted to resist a tackle, or any action that requires a /me, they would roll against the other player to determine the winner. Both players should also use their roll bonuses to ensure that the suspected outcome is true.

For instance: A Security member rolling 60 on a D-Class rolling 40 is (in most cases) a win for the Security member. In another case - a Security member rolling 60 on a D-Class rolling 60 should then be determined by a roll bonus.

Explain NLR:

NLR (New Life Rule) is a vital rule that explains how your knowledge as a character changes upon death, and how soon you can return to a situation that you were just interacting with.

Upon death, your player loses any life-specific knowledge that isn't otherwise explained in handbooks, reading materials or any knowledge that's been gained throughout your longer life as a character.

For instance: Upon death as a Security, you'll lose knowledge of any breached SCPs. Upon death as a D-Class, you'll lose knowledge of any items you might have stashed in a previous life, and you'll lose knowledge of things like open escape routes or anyone else who has escaped and/or their location(s).

Explain RDM:

RDM (Random DeathMatch) outlines rules of engagement. It explains valid reasons for entering combat and/or killing somebody else.

Two players can not simply kill each other for the fun of it. There must be a valid roleplay-enforced reason for engaging.

For instance: Two Security members can not simply open fire on one another unless they have been given express permission by a high-ranking supervisor.

Explain Metagame:

Metagaming is the act of using meta / OOC information to lead or dictate your actions in-game.

For instance: Using knowledge gained in OOC chat, such as a D-Class bragging about an escape from D-Block, should not mean that Security members are suddenly on patrol for an escaped D-Class.

Do you have a microphone?:

Yes.

Are you aware the training/interview time is 7:30 P.M. (EST):

Now I am!

If so, will you be able to make it? (If no, your application will be postponed.):

I should be able to attend a training at this time on most days. I'm commonly unavailable on Mondays and Fridays around this time.

Are you interested in potentially becoming SCP: War on Terror staff?:

Yes, but I would like to play on the server for a while first before being given the opportunity to be WoT staff.


Thank you for reading and considering my staff application! I'm keen to learn my way around this server, its SCPs, procedures and rules, and am open to feedback on my application if I missed something.

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