9 months ago - edited
# y6oIi3GCmfAvI8D1>Accessing Clearance Level [4] Document
>Granted
>Welcome, ████████ ████████.
Level 4 Clearance Required.
THIS DOCUMENT IS FOR AUTHORIZED PERSONNEL ONLY, IF YOU RECEIVED THIS DOCUMENT ON ACCIDENT REPORT IT TO THE SYSTEM ADMINISTRATOR IMMEDIATELY. FAILURE TO DO SO WILL RESULT IN TERMINATION.
Operation Hornet's Nest - 3/11/1985
Report by Head Marshal Chekov
Personnel Involved: N/A
Begin Log
Hornet's Nest
After concluding a SCP-914 test to acquire some key items for this Operation a raid was conducted on the facility. During of which all of security were wiped out leaving just myself. Using a previously acquired set of armor, weapons and uniform I retreated to the surface where I made my play. Using the radio from SCP-914 and having it cleared of Foundation Frequencies I was able to sneak into their retreating party back into their base guising as just a lowly private who came across a weapons cache in the forest. Slightly before this I had shot myself in a non-vital area in my right leg, left shoulder and 3 times to the GRU-P Chest armor to gain deeper access to their bunker by the need of medical attention.
Sparse Wasteland
Once inside the bunker it was quite bare. A few vehicles sat at the main entrance. A garage was off to the right holding said vehicles. Straight from the front door was a blast door which is opened up by pressing their keycard onto it. Pressing forward led me to a hallway with 1 room to each side with a glass window leading out towards the hallway. At the end was a elevator. The only way down I know of for now. The operatives helped me throughout the facility and carried me when possible to find the medic.
Labyrinth
What can be described next is a labyrinth. Multiple hallways and massive passage ways marked with numbers 1-6. To what each number meant I was not able to find out. They led mean to a section where housed their living quarters, armory and medical bay. Inside their armory was a host of Russian style assault rifles, Sub Machine Guns, And shotguns. They also had containment gear such as tranq guns, headcams, hazmat suits, fire suits, and grappling gear for raiding. Their medical situation looked quite dire, a single desk housed whatever it is they had. After being patched up something happened to the medic... I will go into detail later. Throughout this infiltration I managed to find multiple containment chambers housing different anomalies. 1 was a bloodied skeleton that laid on the floor, unknown properties. Another was a Class-D who was sleeping. Then there was the creature in the water... At many points we heard splashes and the Operatives of GRU-P warned me to stay out of the water. One Operative fell in, I attempted to grab him but he was sucked under by that thing. The thing is something I can only describe as hellspawn itself. It looked amphibian almost but the strength of 100,000 rhinos. It bashed through any door they had, ate the operatives whole and was impervious to bullets and explosives. The only choice we had, was run. Whilst running I found myself in many different rooms, A camera room was discovered at 2 different points of the base. Multiple blast doors that led from the water makes me assume that they can get supplies in or exfil out by boat. I was not able to see any boats but I was only able to see about 75% of the base. At some point the lights went out leading me to wonder in the darkness, during this time a Incinerator room was found, as well as some sort of lab area. The base as a whole was pretty barren with little to no actual setup being done. My assumption here is the forces staged here is no the main force of GRU-P in the region and is merely a FOB in the process of building up. Another piece to back this up is they have no helipads in the area, those birds are coming from somewhere else.
A last chance
Due to a sacrifice from 2 other Operatives who I was trying to protect I was able to run out the room the beast had me trapped in and ran to SCP-427s CC. After acquiring SCP-427 from their containment wing I managed lock the beast that wiped the base inside of one of the containment chambers. Using this I used my chance to flee going back up to the elevator and attempting to use one of their trucks to leave. A APC rolled up me saying I need to go back in otherwise I will be killed. I went back in as a diversion and yelled over the radio making up a story that I was losing the fight against the beast. During this I snuck out the door and managed to flee back to the facility grappling over the wall and running towards the protecting force that was holding Castle.
Aftermath
A quick rundown will be given here. I was able to secure SCP-427 without any casualties or risk other than my life. I will point out that I had a suicide vest rigged should I be captured and contingency plans in place to acquire SCP-427 should this mission be a failure. I am understanding of the rules I broke but i personally believe the ends justified the means. I was not able to find if they had 427-1 instances but I will safely assume they have at least 1 so we can prepare for its eventual weaponization. A raid on this entity as of now will lead to a mass casualty event due to the now uncontained and maintained anomalies. There were 2 members left of their division whose fates are unknown. 1 was a medic, 1 was a foundation defector of some sorts. To whom the defector was I am not 100% sure. I have some guesses, but I will leave that for now. I was barely able to escape with my life due to the anomalies and at many points the operatives sacrificed themselves to try and save each other including me. This leads me to believe that their division is very close knit and another infiltration to this scale will be unlikely in the future.
Rooms I was able to scout
2 Camera rooms
1 Containment Area with at least 21 Containment chambers and 1 larger containment chamber.
1 Interrogation room with 4 cells, Unknown if they were occupied.
1 Common area at the bottom of the elevator only a kitchen was furnished.
1 Common Military Area housing a medbay, bunks, and armory.
1 Garage housing four trucks and 1 APC
And multiple other keycarded rooms that I was not able to access with the base level keycard.
The base was very bare with not a lot of furnishing like I mentioned before.
They open a good majority of their locked doors by pressing their keycards onto it the control panels.
End Log
//RP Mod: SSN
//Will probably need to update stuff as I remember. I will post updates in the comment as they happe